Hey guys, I started working on my team making again today and was thinking about how we classify teams now, you know, spells that target chaos, true undead. So we classify ppl as Chaos, Undead or neither.
well aside from those two I can't think we consider any other umm... power sources that you could be linked to. I think thats a little bit lopsided. What are the power sources in Mordheim (or any other game)
Chaos - The gods of chaos
Undead - a Subset of Chaos
Holy - the god of the priests and sisters?
Lots of Warbands make references to gods, so in theory there could be multiple power sources. In theory everyone could have their own power source (as opposed to just nothing)
Nature - The god of the elves
Humm.. drawing a blank now.
Also thought of having a neato chart for behaviours to show which ppl are allowed to join which warbands, etc. This chart is ripped off another game. In this chart "chaotic" does not nessecarily mean that the unit draws it strength from or owes its alegence to Chaos.
|Lawful||Lawful Evil||Lawful Neutral||Lawful Good|
|Neutral||Neutral Evil||Truely Neutral||Neutral Good|
|Chaotic||Chaotic Evil||Chaotic Neutral||Chaotic Good|
Lawful - Obeys strict rules, strong command structures
Chaotic - Doesn't follow fules, weak command structures
Good - Helps ppl, fights evil
Evil - kills ppl, fights good
I'd say if a hired sword/dramatis personae is more than one square away in either direction then they can't join your warband
Heres some examples of what could have those behaviour
Lawful Evil - Dark Knights
Neutral Evil - Ogres
Chaotic Evil - Undead Hordes, Harpies
Lawful Neutral - Pit Fighter
True Neutral - most hired swords
Chaotic Neutral - Thieves
Lawful Good - Knights (of the non Dark variety)
Neutral Good - Priests, Sisters
Chaotic Good - Rebels, Freedom Fighters, Robin Hood.